Monday, February 12, 2018

Parrish (ed.), Equus (2017)

Rhonda Parrish (ed.), Equus. World Weaver Press, 2017. Pp. 318. ISBN 978-154-489-6809. $12.99.

Reviewed by Rachel Verkade

Equus is the fifth book in Rhonda Parrish’s “Magical Menagerie” series. One of the previous volumes in the series is Sirens, which I reviewed back in October, and I enjoyed that book enough to request Equus when it came out. This is a special theme for me as well; I have been a horsewoman for most of my life, and find these powerful animals both fascinating and beautiful. In addition, the rich variety of horse myths and monsters makes up a cornucopia of wonders. Almost every culture in the world have their equine legends or gods, from the Norse Sleipnir to the Scottish Kelpie to the Buddhist Kanthaka to the Hindu Uchchaihshravas to the Greek Pegasus to the Japanese Ama no Fuchigoma to the Chilean Caballo marino chilote to the Turkish Tulpar to the Central American Wihwin to the Philippine Tikbalang to the European unicorn… the fact that I could go on should tell you something. Myths and legends about horses and horse-like creatures are as old and as varied as human history, and provides a wealth of material for any aspiring author. Given that, I was eager to see what treasures the contributing authors of Equus had to offer.

Tuesday, February 06, 2018

Crowley, 100 Best Video Games (2017)

Nate Crowley, 100 Best Video Games (That Never Existed). Solaris Books, 2017. Pp. 260. ISBN 978-1-78108-614-8. $17.99/£12.99.

Reviewed by Valeria Vitale

Literature is full of entertaining anecdotes on how books were born: unforgettable personal experiences, reminiscences of a dream, an unusual meeting, surreal coincidences, a strike of inspiration… you name it. This book was born on the internet and, more precisely, on Twitter. Emerging SF writer and game geek Nate Crowley promised a video game concept for each “like” received. The idea was so successful that the thread rapidly got out of hand. Luckily, someone thought that there were enough good seeds there to craft an entire book out of them. The author took things further and didn’t stop at the simple description of the made-up video games, but teamed up with real game designers to sketch very convincing features and even graphics, making this amusing fakery completely believable.